Wednesday 26th April, Session 1
A Naturalistic Investigation of Driver Interaction with a Traffic Light Assistant App
Kyle Wilson, University of Huddersfield
A smartphone-based traffic light assistant application, EnLighten, was investigated for its ability to improve subjective driving experience and safely reduce the time it took drivers to ‘move off’ at signalised intersections. Five drivers participated in four trials over a period of three weeks. Testing took place on public roads in unaltered normal traffic conditions. It was found that EnLighten can reduce move-off times however it presented safety risks. Advantages and disadvantages of naturalistic in-vehicle testing are also discussed.
Cyber-Physical Systems and Society: some technology-based ‘key messages’ for ergonomics/human factors
Murray Sinclair, Loughborough University
This paper explores the implications of Cyber-Physical Systems for Ergonomics/HF. Given that these classes of systems will be a key contribution to a sustainable economy, they will be pervasive, will interact with most of our people individually, and practitioners will need additional skills and knowledge to operate effectively with these systems. This paper indicates what is required, both by the CIEHF and by practitioners.
Development of Human Factors and Cybersecurity Objectives for Mobile Financial Service (MFS)
Stephen Ambore, Bournemouth University
Cybercrime is slowing down the adoption of Mobile Financial Service (MFS). Despite the existence of strong technical infrastructure base for security and the benefits inherent in MFS, adoption has been slow. Highly resilient countermeasures for cybersecurity go beyond providing technological controls to also putting in place measures to cater for the human element. This paper presents findings of the work completed in analysing human factors issues in the complex MFS Socio-Technical System (STS) and the objectives for mitigating them.
Does your attention allocation affect how motion sick you can get?
Yue Wei, Hong Kong University of Science and Technology
Virtual reality (VR) applications desire maximum vection, which, however, is often accompanied by unwanted symptoms of Visually Induced Motion Sickness (VIMS). We report an experiment examining visual attention allocation in central and peripheral visual field among VIMS susceptible and resistant participants, when exposed to large coherently rotating scene. Results supported our hypothesis that individual VIMS susceptibility is negatively associated with visual attention re-allocation during vection. Findings may enrich our understanding of VIMS and solutions to optimize vection without causing VIMS.
Using screens: How much time are children and young people spending on technology?
Jo Fowler, University of Bristol
This research has relevance for the health and well being of children and young people. It will be of interest to the general population, but, in particular, the government, health practitioners, educators and technology manufacturers. The study is useful because it investigates how much time children and young adults spend on their screens. Mindful use of screens is recommended with careful monitoring of screen use by users and carers of young children in the future.
Digital Well-Being Across the Ages – Generational Perceptions of Well-Being in Reference to the Use of the Internet and Digital Technology
Barry Kirby, K Sharp Ltd
The use of online and connected technologies bring around different feelings and practices dependent upon how comfortable the user is with technology. The concept of digital well-being is an extension of the concept of well-being centered around the use of the online and digital world. Concepts such as the Internet of Things and Smart Cities are dependent on the sharing of data and therefore this paper explores the differences in attitudes towards digital well-being between older and younger generations.